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Video Game Music

Ludomusicology, or the academic study of video game music, is now prominence in contemporary musicology scholarship. Increasing prevalence in dedicated conferences, monograph, edited collection, and journal publications is further stimulating the breadth of scholarly inquiry related to game music studies.

While engaging in the field more broadly, my specific research interests include the music of open-world games, game audio design, coalescence of tradition and contemporary compositional techniques, and the development of research models through which we can better understand the music of this medium.

Barnabas is also founder and President of the Ludomusicology Society of Australia, the only body of it’s kind offering professional conference and networking opportunities to residents within the Australasian Region.

Visit the LSA here: Website  Facebook  Twitter

Please contact me via info@barnabassmithmusic.com for any research-related queries, or contact the Ludomusicology Society of Australia via info@ludomusicologysociety.com.au.

Publications

Doctoral Thesis (2019, The University of Adelaide)

Making the Virtual Actual: A Research Model to Understand the Music of Contemporary Open-World Video Games

Article, Journal of Sound and Music in Games

Review: Music in the Role-Playing Game: Heroes and Harmonies, edited by William Gibbons and Reale

Article, Musicology Australia

From Skyrim to Skellige: Fantasy Video Game Music Within a Neo-Mediaevalist Paradigm

Guess Contribution (online), Ludomusicology Videogame Music Research Group

To Love and Learn Game Music in the South

Op-ed (online), gamasutra.com

Video Games Live – A Gamer’s Holy Grail of Live Entertainment

Interview (online), worldofgamemusic.com

Hexatone Interview

Interview (online), worldofgamemusic.com

Austin Wintory – 10 Questions

Interviews

Music Respawn!, WSHU Public Radio Group

Music Respawn! The Academic Side Of GTA 5

Game Composure, podcast

Episode 5 – Barnabas Smith

What, Like it’s Hard?, podcast

What, Like It’s Hard?

Conference Papers

‘The Historical Development of Music in The Grand Theft Auto Series and its Immersive Role and Application in Grand Theft Auto V’, Ludo2016, Ludomusicology Research Group

ABSTRACT

‘A Connected Culture of Video Game Music and Teaching Possibilities’, ANZARME 28th Conference 2016, Australian & New Zealand Association for Research in Music Education

ABSTRACT

‘The Developing Identity of Ludomusicology and its Role in Contemporary Musicology’, Shifts and Turns: Moving Music, Musicians and Ideas, Musicological Society of Australia

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‘Real Musical Connections in a Virtual World’ (awarded commendation), Isolated Musics, Connected Musics, International Association for the Study of Popular Music – Australia/New Zealand

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‘Bringing London Murders to the Australian Stage: An Evolution of Game Music Collaboration and Performance’, Ludo2017, Ludomusicology Research Group

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‘Rip & Tear: Deconstructing the Technological and Musical Composition of Mick Gordon’s Score for DOOM (2016)’, Do Androids Dream of Computer Music?, Australasian Computer Music Conference 2017, Elder Conservatorium of Music, The University of Adelaide.

ABSTRACT     Published Proceedings

‘Constructive Steps Towards Incorporating Video Game Music into Pedagogy’, DAYTiME 2020, Music EDnet

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Memberships

Society for the Study of Sound and Music in Games

Ludomusicology Research Group

International Association for the Study of Popular Music

Musicological Society of Australia

Australian Society for Music Education

The Ludomusicology Society of Australia